Instead, all will remain in stasis and the story will resume whenever you respond, until you get to the next ‘Taylor is Busy’ bit and put the game away again. Just as well, as that would be very inconvenient to those of us with busy lives. However, once you hear back, you are not required to reply straight away. At that point, you will just go about your day until you hear from him/her again. Frequently, Taylor will go off to do something or simply sleep and you will see stated on the screen ‘Taylor is Busy’. But never mind, some suspension is required in any case, as time works in interesting ways within the game. Supposedly you are the only person Taylor can contact, though why you would not run straight to NASA with your phone, I do not know. Why you are deemed qualified to make life-or-death decisions for Taylor, which are often followed without question, is not entirely clear. You will receive text messages from Taylor, leading to points at which you have to decide what to say or what action to advise. He – or she, the game never specifies – has crash-landed on a planet and is now trying to survive and to find out what made his/her ship crash. When you boot up the game Lifeline, you will find yourself with a stranded astronaut called Taylor in your phone. This review contains spoilers, click expand to view.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |